Use cases are often graphical, and use case diagrams are supported by text descriptions, including use case and participant descriptions, as well as scenarios associated with use case templates that make use case methods simple and intuitive and ideal tools for discussing and clarifying developers’ understanding of user needs.
Continue readingHow to prioritize product Backlog in Scrum using a 100-point approach?
It’s important to prioritize your product backlog to make sure it doesn’t become an open-ended list where everyone has random ideas about your product. Your to-do list needs to be structured, organized, and prioritized to identify the most strategically important things for your team to do. In this article, I introduce the 100 Points method for product backlog refinement activities.
Continue readingOverview of Software Development Lifecycle (SDLC)
In software engineering, the software development lifecycle is the process of dividing the software development effort into smaller, parallel or continuous steps or sub-processes to improve design, product management. This approach may include predefined specific deliverables and artifacts that the project team creates and completes for the development or maintenance of the software applications.
Continue readingA simple guide to use case analysis
Use case modeling is a technique for capturing, modeling, and specifying system requirements that correspond to a set of behaviors that the system may perform when interacting with actors. These behaviors produce observable results and help achieve their goals. Use cases are named for the specific user goals of the principal actors, which in turn describe or explain the general order of activities and events, as well as variations in special conditions, exceptions, or error conditions, through textual description.
Continue readingScrum: A Quick Introduction
Scrum compares a software development team to a football team. It has a clear and highest goal, is familiar with the best model and technology required in the development process, has a high degree of autonomy, close communication and cooperation, and ensures to solve various challenges every day with a high degree of flexibility; Each stage has a clear progress towards the goal.
Continue readingHow to Manage Product Backlog with DEEP Principles?
The product backlog lists all the features, functions, requirements, enhancements, and fixes required for the product releases. Product backlog projects have the attributes of description (appropriately Detailed), story points (Estimates), and orders (Prioritized). They must be continuously added, deleted, and updated (Emergent) in the backlog, and reflect the understanding of the team backlog in a timely and appropriate manner .
Continue readingWhat is the open-closed principle (OCP)?
The Open / Closed Principle is the most basic design principle in the software development world. It guides us how to build a stable and flexible system. A software entity such as class, module, and function should be open for extension and closed for modification.
Continue readingWhat is Data Flow Diagram, why it is still useful for software development?
Although data flow oriented modeling is considered as an outdated technology by some software engineers, it is still one of the most widely used requirements analysis symbols. Although data flow diagrams (DFDs) are not formal parts of UML, they can be used to supplement UML diagrams and provide additional insight into system requirements and processes.
Continue readingWhat is a Pedigree Chart? How to Draw One?
An important tool for geneticists is genealogy. For example, you can use genealogy to track the genetic characteristics of each generation of a family. This is a family history and details about previous generations, which may become uncertain as memory fades.
Continue readingImprove Customer Experience with Customer Journey Map
The customer journey map can be used to describe the story of a certain role customer in a specific scenario. Including customers from the first contact with the product, touching the various touch points of the product, and ending the use of the product at the end.
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